![3ds max render to texture 3ds max render to texture](https://i.ytimg.com/vi/EKL3JG_p5Vk/maxresdefault.jpg)
The standard is maturing, allright, albeit at somewhat slower pace than ideal, i think.For now the results I got are OK, I was actually expecting more GI colored bounces on the sides of my spheres to be honest.
![3ds max render to texture 3ds max render to texture](https://evermotion.org/files/publications_images/slider__0227_2.jpg)
![3ds max render to texture 3ds max render to texture](https://i.ytimg.com/vi/ysJ-NkpIYTs/maxresdefault.jpg)
One thing i should state for completenss's sake, is that in AcesCG one would get benefits well visible under sRGB display, for example in GI (or any other such many-bounce effect, like SSS): here, the demultiplication of intensities, coupled with the hue changes as different surfaces are bounced upon, will benefit from the bigger primaries of the colorspace, resulting in somewhat fuller colors. Note that the approach is not final, it will be simplified in future V-Ray builds and it will have its own UI. It may be useful to know that we are working on a better way of approaching the ACEScg workflow without the use of OCIO textures - more detail on the matter in this thread: You can see all the color space names in the dropdown menu of in/out colorspace parameters. if you've loaded the aces_1.0.3 configuration file, the sought after names should be "lin_srgb" and "rgb_texture" (i.e. Thank you !The keywords are taken from the loaded configuration - i.e. What are the keywords for "Utility - Linear - sRGB" and "Utility - sRGB - Texture" please? I tried many keywords (I even name my texture simply "sRGB.jpg") but it always puts "aces" in the "in" slot. Now, jumping from sRGB to Rec709 won't get you far from your final result, so yes you could "cheat" that way if it helps.ĭoes anyone have more information regarding the "from basemap file name" part of the VrayOCIO map ?įrom basemap file name – When this option is enabled, the texture will try to determine the correct in/out color spaces based on the file name from the base texture (assuming it is a Bitmap or VRayHDRI texture). What I said was: once you know your display target you don't need to check another one because it will never fit your final image. "Scene Referred is also often in Linear Light, which while suitable for computer graphic rendering, is not suitable for grading workflows."I totally agree with that and I never meant the opposite, don't get me wrong. You'll notice i am not alone thinking this: If i have to double a light's intensity, it'd better double, exactly, in my renders, or madness would ensue. I'd still vote for a *linear*, scene referred pipeline, and would let compers do their stuff later, in the right environment.
3DS MAX RENDER TO TEXTURE MOVIE
I had to make a whole movie viewing my renders in Log space on an sRGB monitor, so things can definitely be done head over heels, and come out fine. Seems like there's a 2.2 gamma curve applied to it or something. Now, let's set up our OCIO profile in the VFB.Īlright: All our textures are converted into ACEScg and my monitor is in sRGB colorspace. Sounds about right.Īt this point, I think I'm good even though my texture seems darker. So, we have a jpg file (Linear sRGB colorspace) and we want it to be converted to ACEScg. Then, I plugged a VrayOCIO node as shown: I loaded my texture with a VrayHDRI map, set the color space to sRGB.
3DS MAX RENDER TO TEXTURE SKIN
I thought it's a good starting point as humans are good at seeing skin tone so we could see the changes better (at least more than in a concrete albedo). I used a photography as a texture just to see how shadows/highlights/skin tone changed with ACES. CONVERTING TEXTURES TO ACESCG COLORSPACEįor my next example, I used a 8bit jpg file in Linear sRGB colorspace. So this is the place where we can set up a good ACES workflow on 3ds max together and help each other.įor my concern, I'm using ACES 1.0.3 with V-Ray Next (update 2) on 3ds max 2020.Īs far as I know, on 3ds max, there are 2 steps:ġ.
![3ds max render to texture 3ds max render to texture](http://i.ytimg.com/vi/dE9ye1hGzY8/maxresdefault.jpg)
3DS MAX RENDER TO TEXTURE SOFTWARE
are not easy to understand at the first glance, and when I come to set up a OCIO on 3d software that doesn't have a color manager system, it's even worse. This is a bit disappointed because let's be honest: colorspace, gamut, OETF/EOTF. I read a lot about ACES recently and when I looked up on the forum I could only see some info here and there but no real post.